Depth of Field

Add a real-camera-style depth-of-field blur. Focus on the device while the background softens, or rack-focus dynamically across the animation.

Enable DoF

In the property panel for the active device, toggle Depth of Field on. A new section appears with focus and aperture controls.

Controls

  • Focus distance — where the camera focuses, in scene units. Larger values focus on objects further from the camera. The device sits at a known distance; the panel shows its current distance for reference.
  • Aperture (1–5) — how shallow the depth of field is. 1 is wide aperture (very shallow, strong background blur). 5 is narrow aperture (most of the scene in focus). Real photography terms inverted for usability — bigger number, more sharpness.
  • Bokeh shape — round (default), hexagonal, octagonal. Affects out-of-focus highlights.

Presets

The DoF panel exposes three quick presets:

  • Off — no DoF.
  • Tilt-shift — narrow horizontal strip in focus, top and bottom blurred. Miniature-faking look.
  • Bokeh — extreme background blur with round highlights. Product-shot look.

Keyframe DoF

Both focus and aperture are keyframable. The classic rack-focus pull:

  1. Keyframe at 0%: focus distance on the device, aperture 1 (strong blur on background).
  2. Keyframe at 100%: focus distance moved back (background sharp, device blurred).

The transition between the two becomes a cinematic rack-focus.

Performance

DoF adds render cost — each frame runs a multi-pass blur. Expect 10–30% slower renders with DoF on. Preview-quality renders are fine, but plan for it in final exports.

Where to go next

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