- The video editor can now run on WebGPU — Pick the graphics engine per project in the Renderer panel, or set the default for new projects in App Settings → Video Editor. Every built-in layer effect, transition, 3D layer, particle system, shader background and the Rig / Auto Fill / Motion Trail tools were ported and checked frame-against-frame with the classic renderer, so a project looks the same on either engine. A machine that cannot run WebGPU now says so plainly instead of failing with a developer error, and an effect or transition that only exists on one engine tells you where it will and will not run.
- Long and large video renders no longer fail — Renders of big clips used to stop with “a clip likely can’t be decoded” on files that decode perfectly, and rendering a range that started anywhere but the beginning failed the same way. Clips are now segmented and prepared for the range actually being rendered, long 4K renders no longer run out of memory near the end, and 23.976 / 29.97 / 59.94 fps renders keep their keyframes throughout instead of carrying just one at the start.
- A final render can no longer fall back to the preview copy — An export now insists on the full-resolution source instead of quietly using the low-resolution proxy of a clip, and the prepared copies it makes along the way are cleaned up when it finishes.
- Notes on cards — Any card on the board can carry a note, styled with a single brush shared by every note and frame title.
- Pipeline panes behave like real frames — Assets, Instructions and Results can be selected directly by their titles, their dividers stay where you drag them, and media dropped into a pane keeps the size it was dropped at instead of being squeezed into a grid. Autolayout gained 1 Column, column presets 1–10 and a fixed-size Grid, sizes the frame to its content, and moves the panes below it without copying their size.
- Media saved from the Telegram bot lands in its own board frame — Photos, videos, files and downloaded links sent from the bot are collected into one labelled “Telegram Bot” frame instead of being scattered over the board.
- A presets browser for the agent terminals, and App Settings in tabs — The Presets button opens a proper window rather than a dropdown, and you can add your own commands to it. The gear panel is split into Canvas, Video Editor and AI Agents instead of one long scroll, Exposure Flash is now a section on Advanced Zoom and Advanced Movement, and five shader backgrounds gained colour controls.
v10.2.0 — The video editor runs on WebGPU, long renders that finish, and notes on cards
Comments
Leave a Reply